Or tonemap and save to 8bit or 16bit tiff. Use Luminance or Picturenaut to open the openexr images, and import those, and save as 32bit float tiff - done! Then import into Photoline. Picturenaut (german version also available However, it does not export 32bit tiffs, only up to 16bit. Blender does import 32bit float images quite well, though, so that is at least workable for me.
#Photoline change to 321 bit download
One would be to use a hdri version of ImageMagick, but I could not find a download for Windows, and I am not about to build a version myself (no time). Right, I found a couple of solutions as a workaround. I am not the only one tired of Adobe's hegemony.
#Photoline change to 321 bit full
What can I use to export the full 32bit image for use in other applications?īy the way, if you (the developers) would introduce a fully 32bit supported workflow into Photoline, I expect that this would generate quite a lot of interest in the 3d/visual effects community. Second question: even if I do convert a layer to 32bit per channel colour, Photoline does not seem to offer a format (except for its native format) to export to? No *.hdr, or openEXR (as mentioned above). Or if you like, I can send you an example file with all the passes and z-buffer. Blender is freely available as one tool that generates OpenEXR HDR layered images. If you do start supporting this workflow, I feel a lot of other people might be convinced to have a second look at Photoline. So, my first question to the developers: would you be so kind and have a look at this format, and see if you can (at least) offer support for the plugin I mentioned above? I noticed layers *can* be converted to 32bit, so in theory nothing should stand in the way of extending Photoline for this type of work.
I just want to be released from the chains of Adobe, and Photoline looks like a perfect alternative IF ONLY IT SUPPORTED FULL HDR IMAGES. It is holding me back to use Photoline as a complete replacement for PS - I don't care about the rough edges here and there. However, in 3d animation, film, and visual effects 32bit support is sort-of mandatory these days - too many reasons to get into for now: please just accept this as a fact. Obviously due to the fact that OpenEXR files are 32bit layered files that Photoline cannot interpret. I tried installing the ProEXR plugin ( ) in Photoline to open OpenEXR files I generated in Blender, but Photoline immediately crashes when I do so. I work quite a bit in 3d apps and in visual effects, and OpenEXR is one of the default image containers that supports multiple passes.